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|}
|}
− =====GLCD_InvertRect()=====
+ =====GLCD_DrawRoundRect ()=====
{|{{Widget:LibCol}}
{|{{Widget:LibCol}}
{{#Widget:LibTable}}
{{#Widget:LibTable}}
|-
|-
− |Defination ||void GLCD_InvertRect(uint8_t var_x_u8, uint8_t var_y_u8, uint8_t var_width_u8, uint8_t var_height_u8)
+ |Defination ||void GLCD_DrawRoundRect (uint8_t var_x_u8, uint8_t var_y_u8, uint8_t var_width_u8, uint8_t var_height_u8, var_radius_u8, uint8_t var_color_u8 )
|-
|-
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*var_width_u8 : width of rectangle
*var_width_u8 : width of rectangle
*var_height_u8 : height of rectangle
*var_height_u8 : height of rectangle
+ *var_radius_u8 : radius of circular part at corner
+ *var_color_u8 : color of pixels
|-
|-
| Return Value|| none
| Return Value|| none
|-
|-
− | Description ||This function is used to invert the selected rectangular area
+ | Description ||This function is used to draw round rectangle.
|-
|-
− | Usage || GLCD_InvertRect(18,8,80,50);<br>GLCD_InvertRect(28,18,60,30);<br>GLCD_InvertRect(38,28,40,10);
+ | Usage ||<html > <script src="https://gist.github.com/Amritach/8b7e46ee04bd94e8c521.js"></script></html >
|-
|-
− | Output || [[File:Glcd invert rectangle.png|frameless]]
+ | Output || [[File:Glcd ound rectangle.png|frameless]]
|}
|}
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|}
|}
− =====GLCD_DrawRoundRect()=====
+ =====GLCD_InvertRect ()=====
{|{{Widget:LibCol}}
{|{{Widget:LibCol}}
{{#Widget:LibTable}}
{{#Widget:LibTable}}
|-
|-
− |Defination ||void GLCD_DrawRoundRect(uint8_t var_x_u8, uint8_t var_y_u8, uint8_t var_width_u8, uint8_t var_height_u8, var_radius_u8, uint8_t var_color_u8)
+ |Defination ||void GLCD_InvertRect (uint8_t var_x_u8, uint8_t var_y_u8, uint8_t var_width_u8, uint8_t var_height_u8)
|-
|-
Line 240:
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*var_width_u8 : width of rectangle
*var_width_u8 : width of rectangle
*var_height_u8 : height of rectangle
*var_height_u8 : height of rectangle
− *var_radius_u8 : radius of circular part at corner
− *var_color_u8 : color of pixels
|-
|-
| Return Value|| none
| Return Value|| none
|-
|-
− | Description ||This function is used to draw round rectangle.
+ | Description ||This function is used to invert the selected rectangular area
|-
|-
− | Usage ||<html> <script src="https://gist.github.com/Amritach/8b7e46ee04bd94e8c521.js"></script></html>
+ | Usage || GLCD_InvertRect(18,8,80,50); <br >GLCD_InvertRect(28,18,60,30); <br >GLCD_InvertRect(38,28,40,10);
|-
|-
− | Output || [[File:Glcd ound rectangle.png|frameless]]
+ | Output || [[File:Glcd invert rectangle.png|frameless]]
|}
|}
Revision as of 13:04, 16 June 2015
Intro
If you have done with simple 16x2 LCD and still want to do more with display, its time to have fun with Graphics LCD.
We all really enjoy animations kind of things and this is the stuff what we can do with GLCD.
GLCD is very similar to simple 16x2 LCD with additional features. To explore these features and functionality you would like to see our tutorial Graphics LCD Basics : KS0108 based JHD12864E
Schematic
Port Connection
This section shows how to configure the GPIO for interfacing the GLCD.
The below configuration is as per the above schematic. You can connect the GLCD to any of the PORT pins available on your boards and update this section accordingly
GLCD Operation
In this section we are going to see how to send the data/cmd to the GLCD along with the timing diagrams.
First lets see the timing diagram for sending the data and the command signals(RS,RW,EN), accordingly we write the algorithm and finally the code.
Timing Diagram
The below image shows the timing diagram for sending the data to the GLCD.
As shown in the timing diagram the data is written after sending the RS and RW signals. It is still ok to send the data before these signals.
The only important thing is the data should be available on the databus before generating the High-to-Low pulse on EN pin.
Steps for Sending Command:
step1: Send the I/P command to GLCD.
step2: Select the Control Register by making RS low.
step3: Select Write operation making RW low.
step4: Send a High-to-Low pulse on Enable PIN with some delay_us.
Steps for Sending Data:
step1: Send the character to GLCD.
step2: Select the Data Register by making RS high.
step3: Select Write operation making RW low.
step4: Send a High-to-Low pulse on Enable PIN with some delay_us.
The timings are similar as above only change is that RS is made high for selecting Data register.
Code Example
Example 1
Let's start with displaying some text.
Using Explore Embedded Libraries :
In the above example we just discussed how to interface Graphics Lcd.
Once you know the working of GLCD, you can directly use the ExploreEmbedded libraries to play around with your GLCD.
For that you need to include the glcd.c/glcd.h and the associated files(delay/stdutils).
The below sample code shows how to use the already available GLCD functions.
Refer this link for more info on GLCD libraries.
Graphics Library
GLCD_SetDot()
{{#Widget:LibTable}}
Defination
void GLCD_DrawHoriLine(uint8_t var_x_u8, uint8_t var_y_u8, uint8_t var_color_u8)
Input Arguments
var_x_u8 : x coordinate of left side end point of line (0 to 127)
var_y_u8 : y coordinate of left side end point of line (0 to 63)
var_color_u8 : color of pixels
Return Value
none
Description
This function is used to draw a dot
Usage
GLCD_Init() //Initialize GLCD
Output
GLCD_DrawHoriLine()
{{#Widget:LibTable}}
Defination
void GLCD_DrawHoriLine(uint8_t var_x_u8, uint8_t var_y_u8, uint8_t var_length_u8,uint8_t var_color_u8)
Input Arguments
var_x_u8 : x coordinate of left side end point of line (0 to 127)
var_y_u8 : y coordinate of left side end point of line (0 to 63)
var_length_u8: length of line
var_color_u8 : color of pixels ( 0 or 1)
Return Value
none
Description
This function is used to draw horizontial line.
Usage
Output
GLCD_DrawVertLine()
{{#Widget:LibTable}}
Defination
void GLCD_DrawVertLine(uint8_t var_x_u8, uint8_t var_y_u8, uint8_t var_length_u8,uint8_t var_color_u8)
Input Arguments
var_x_u8 : x coordinate of left side end point of line (0 to 127)
var_y_u8 : y coordinate of left side end point of line (0 to 63)
var_length_u8: length of line
var_color_u8 : color of pixels ( 0 or 1 )
Return Value
none
Description
This function is used to draw vertical line.
Usage
Output
GLCD_DrawLine()
{{#Widget:LibTable}}
Defination
void GLCD_DrawLine ( uint8_t var_x1_u8, uint8_t var_y1_u8, uint8_t var_x2_u8, uint8_t var_y2_u8, uint8_t var_color_u8)
Input Arguments
var_x1_u8 : x coordinate of end point of line (0 to 127)
var_y1_u8 : y coordinate of end point of line (0 to 63)
var_x2_u8: x coordinate of other end point of line
var_y2_u8: y coordinate of other end point of line
var_color_u8 : color of pixels ( 0 or 1 )
Return Value
none
Description
This function is used to draw line.
Usage
Output
GLCD_DrawRect()
{{#Widget:LibTable}}
Defination
void GLCD_DrawRect(uint8_t var_x_u8, uint8_t var_y_u8, uint8_t var_width_u8, uint8_t var_height_u8, uint8_t var_color_u8)
Input Arguments
var_x_u8 : x coordinate of top left side vertex of rectangle (0 to 127)
var_y_u8 : y coordinate of top left side vertex of rectangle (0 to 63)
var_width_u8 : width of rectangle
var_height_u8 : height of rectangle
var_color_u8 : color of pixels ( 0 or 1 )
Return Value
none
Description
This function is used to draw rectangle.
Usage
Output
GLCD_DrawRoundRect()
{{#Widget:LibTable}}
Defination
void GLCD_DrawRoundRect(uint8_t var_x_u8, uint8_t var_y_u8, uint8_t var_width_u8, uint8_t var_height_u8, var_radius_u8, uint8_t var_color_u8)
Input Arguments
var_x_u8 : x coordinate of top left side vertex of rectangle (0 to 127)
var_y_u8 : y coordinate of top left side vertex of rectangle (0 to 63)
var_width_u8 : width of rectangle
var_height_u8 : height of rectangle
var_radius_u8 : radius of circular part at corner
var_color_u8 : color of pixels
Return Value
none
Description
This function is used to draw round rectangle.
Usage
Output
GLCD_DrawFillRect()
{{#Widget:LibTable}}
Defination
void GLCD_DrawFillRect(uint8_t var_x_u8, uint8_t var_y_u8, uint8_t var_width_u8, uint8_t var_height_u8, uint8_t var_color_u8)
Input Arguments
var_x_u8 : x coordinate of top left side vertex of rectangle (0 to 127)
var_y_u8 : y coordinate of top left side vertex of rectangle (0 to 63)
var_width_u8 : width of rectangle
var_height_u8 : height of rectangle
var_color_u8 : color of pixels ( 0 or 1 )
Return Value
none
Description
This function is used to draw filled rectangle.
Usage
GLCD_DrawFillRect(23,13,80,40,1);
Output
GLCD_InvertRect()
{{#Widget:LibTable}}
Defination
void GLCD_InvertRect(uint8_t var_x_u8, uint8_t var_y_u8, uint8_t var_width_u8, uint8_t var_height_u8)
Input Arguments
var_x_u8 : x coordinate of top left side vertex of rectangle (0 to 127)
var_y_u8 : y coordinate of top left side vertex of rectangle (0 to 63)
var_width_u8 : width of rectangle
var_height_u8 : height of rectangle
Return Value
none
Description
This function is used to invert the selected rectangular area
Usage
GLCD_InvertRect(18,8,80,50); GLCD_InvertRect(28,18,60,30); GLCD_InvertRect(38,28,40,10);
Output
GLCD_DrawCircle()
{{#Widget:LibTable}}
Defination
void GLCD_DrawCircle(uint8_t var_x_u8, uint8_t var_y_u8, uint8_t var_radius_u8, uint8_t var_color_u8)
Input Arguments
var_x_u8 : x coordinate of center of circle (0 to 127)
var_y_u8 : y coordinate of center of circle (0 to 63)
var_radius_u8 : radius of circle
var_color_u8 : color of pixels ( 0 or 1 )
Return Value
none
Description
This function is used to draw circle.
Usage
GLCD_DrawCircle(60,30,30,1); GLCD_DrawCircle(60,30,20,1);
GLCD_DrawCircle(60,30,10,1);
Output
GLCD_DrawFillCircle()
{{#Widget:LibTable}}
Defination
void GLCD_DrawFillCircle(uint8_t var_x_u8, uint8_t var_y_u8, uint8_t var_radius_u8, uint8_t var_color_u8)
Input Arguments
var_x_u8 : x coordinate of center of circle (0 to 127)
var_y_u8 : y coordinate of center of circle (0 to 63)
var_radius_u8 : radius of circle
var_color_u8 : color of pixels ( 0 or 1 )
Return Value
none
Description
This function is used to draw filled circle.
Usage
GLCD_DrawFillCircle(60,30,30,1);
Output
Lots of things are there which you would like to do with GLCD and we will cover it in the future tutorials. For now, you don't forget to comment.
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