Difference between revisions of "3 Make some noise with buzzer"
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| + | ====Code==== | ||
| + | <syntaxhighlight> | ||
| + | /* | ||
| + | Melody | ||
| + | |||
| + | Plays a melody | ||
| + | |||
| + | circuit: | ||
| + | * Buzzer on digital pin 8 | ||
| + | |||
| + | #include "pitches.h" | ||
| + | // notes in the melody: | ||
| + | int melody[] = { | ||
| + | NOTE_C4, NOTE_G3,NOTE_G3, NOTE_A3, NOTE_G3,0, NOTE_B3, NOTE_C4}; | ||
| + | // note durations: 4 = quarter note, 8 = eighth note, etc.: | ||
| + | int noteDurations[] = { | ||
| + | 4, 8, 8, 4,4,4,4,4 }; | ||
| + | void setup() { | ||
| + | // iterate over the notes of the melody: | ||
| + | for (int thisNote = 0; thisNote < 8; thisNote++) { | ||
| + | // to calculate the note duration, take one second | ||
| + | // divided by the note type. | ||
| + | //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc. | ||
| + | int noteDuration = 1000/noteDurations[thisNote]; | ||
| + | tone(8, melody[thisNote],noteDuration); | ||
| + | // to distinguish the notes, set a minimum time between them. | ||
| + | // the note's duration + 30% seems to work well: | ||
| + | int pauseBetweenNotes = noteDuration * 1.30; | ||
| + | delay(pauseBetweenNotes); | ||
| + | // stop the tone playing: | ||
| + | noTone(8); | ||
| + | } | ||
| + | } | ||
| + | void loop() { | ||
| + | // no need to repeat the melody. | ||
| + | } | ||
| + | |||
| + | </syntaxhighlight> | ||
Revision as of 00:00, 13 September 2014
Code
/*
Melody
Plays a melody
circuit:
* Buzzer on digital pin 8
#include "pitches.h"
// notes in the melody:
int melody[] = {
NOTE_C4, NOTE_G3,NOTE_G3, NOTE_A3, NOTE_G3,0, NOTE_B3, NOTE_C4};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
4, 8, 8, 4,4,4,4,4 };
void setup() {
// iterate over the notes of the melody:
for (int thisNote = 0; thisNote < 8; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000/noteDurations[thisNote];
tone(8, melody[thisNote],noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(8);
}
}
void loop() {
// no need to repeat the melody.
}