(11 intermediate revisions by 2 users not shown)
Line 2: Line 2:
 
=Basics=
 
=Basics=
 
We have covered the basics of  character LCDs in the [[LCD_16_x_2_Interfacing_with_8051|8051 Tutorial]]. In this tutorial let's go straight ahead and interface various character display like 16x1, 16x2, 20x4 with AVR atmega32.  
 
We have covered the basics of  character LCDs in the [[LCD_16_x_2_Interfacing_with_8051|8051 Tutorial]]. In this tutorial let's go straight ahead and interface various character display like 16x1, 16x2, 20x4 with AVR atmega32.  
 +
Note that most of these displays use a standard display controller like HD44780U, hence a generic code can be written to interface different types mentioned above. Also, these can be interfaced in 4-bit, 8-bit modes.
  
Note that most of these displays use a standard display controller like HD44780U, hence a generic code can be written to interface different types mentioned above. Also, these can be interfaced in 4-bit, 8-bit modes.
 
 
=Hookup=
 
=Hookup=
We will connect the display in 4 bit mode as shown in the diagram below. You may change it to 8 bit and make the required connections and corresponding code changes.  Also note that the Hardware connections remain same for LCD 16x1, LCD 16x 2 and LCD 20x4 configurations. So let's start with 16x1 LCD.  
+
We will connect the display in 4 bit mode as shown in the diagram below. You may change it to 8 bit and make the required connections and corresponding code changes.  Also note that the Hardware connections remain same for LCD 16x1, LCD 16x 2 and LCD 20x4 configurations. So let's start with 16x1 LCD.
 +
[[File:LCD 16X2 AVR.png]]
  
 
=LCD 16 x 1=
 
=LCD 16 x 1=
Line 36: Line 37:
 
     return (0);
 
     return (0);
 
}
 
}
<\sytaxhighlight>
+
</syntaxhighlight>
  
=LCD 20 x 4=
+
[[File:LCD 16X2 UltraAVR.JPG]]
The AVR LCD library
+
  
{{#ev:youtube|Z-SD1SaonLE|680}}
+
=LCD 20 x 4=
 
+
<syntaxhighlight>
 
+
#include "lcd.h"
[http://exploreembedded.com/wiki/images/8/88/Schematic_AVR_Interfacing_LCD_16X2_4bit.pdf '''Schematic:4bit mode''']
+
int main()
 +
{
 +
    /*Connect RS->PB0, RW->PB1, EN->PB2 and data bus to PORTC.4 to PORTC.7*/
 +
    LCD_SetUp(PB_0,PB_1,PB_2,P_NC,P_NC,P_NC,P_NC,PC_4,PC_5,PC_6,PC_7);
 +
    LCD_Init(4,20);
 +
   
 +
    LCD_DisplayString("Explore Embedded\n");
 +
    LCD_DisplayString("LCD 4-bit Mode\n");
 +
    LCD_DisplayString("20 x 4 \n");
 +
    LCD_DisplayString(":)  :O");
 +
 +
    while(1);
 +
   
 +
    return (0);
 +
}
 +
</syntaxhighlight>
  
 +
[[File:LCD 20X4 UltraAVR.JPG]]
  
[[File:Schematic AVR Interfacing LCD 16X2 4bit.JPG|680px|center]]
 
  
 +
=Video Tutorial=
 +
For those of you, who would like to watch instead of read we have made a video with all the gyan.
 +
<br>
 +
{{#ev:youtubehd|-lNAmSNV2-Q|640}}
  
[http://exploreembedded.com/wiki/images/e/ea/Schematic_AVR_Interfacing_LCD_16X2_8bit.pdf '''Schemati:8bit mode''']
 
  
 +
= Downloads=
 +
Download the complete project folder from the below link:
 +
https://github.com/ExploreEmbedded/ATmega32_ExploreUltraAvrDevKit/archive/master.zip<br>
  
[[File:Schematic AVR Interfacing LCD 16X2 8bit.JPG|680px|center]]
 
  
  
'''Code and Explanation will be ubdated soon..'''
+
Have a opinion, suggestion , question or feedback about the article let it out here!
 +
{{DISQUS}}

Latest revision as of 15:10, 1 September 2016

Basics

We have covered the basics of character LCDs in the 8051 Tutorial. In this tutorial let's go straight ahead and interface various character display like 16x1, 16x2, 20x4 with AVR atmega32. Note that most of these displays use a standard display controller like HD44780U, hence a generic code can be written to interface different types mentioned above. Also, these can be interfaced in 4-bit, 8-bit modes.

Hookup

We will connect the display in 4 bit mode as shown in the diagram below. You may change it to 8 bit and make the required connections and corresponding code changes. Also note that the Hardware connections remain same for LCD 16x1, LCD 16x 2 and LCD 20x4 configurations. So let's start with 16x1 LCD. LCD 16X2 AVR.png

LCD 16 x 1

#include "lcd.h"
int main() 
{
    /*Connect RS->PB0, RW->PB1, EN->PB2 and data bus to PORTC.4 to PORTC.7*/
    LCD_SetUp(PB_0,PB_1,PB_2,P_NC,P_NC,P_NC,P_NC,PC_4,PC_5,PC_6,PC_7);
    LCD_Init(1,16); 
    LCD_DisplayString("Explore Embedded");
    while(1);
    return (0);
}

LCD 16 x 2

#include "lcd.h"
int main() 
{
    /*Connect RS->PB0, RW->PB1, EN->PB2 and data bus to PORTC.4 to PORTC.7*/
    LCD_SetUp(PB_0,PB_1,PB_2,P_NC,P_NC,P_NC,P_NC,PC_4,PC_5,PC_6,PC_7);
    LCD_Init(2,16);
 
    LCD_DisplayString("Explore Embedded");
    LCD_DisplayString("Lcd 4-bit Mode");
    while(1);
 
    return (0);
}

LCD 16X2 UltraAVR.JPG

LCD 20 x 4

#include "lcd.h"
int main() 
{
    /*Connect RS->PB0, RW->PB1, EN->PB2 and data bus to PORTC.4 to PORTC.7*/
    LCD_SetUp(PB_0,PB_1,PB_2,P_NC,P_NC,P_NC,P_NC,PC_4,PC_5,PC_6,PC_7);
    LCD_Init(4,20);
 
    LCD_DisplayString("Explore Embedded\n");
    LCD_DisplayString("LCD 4-bit Mode\n");
    LCD_DisplayString("20 x 4 \n");
    LCD_DisplayString(":)  :O");
 
    while(1);
 
    return (0);
}

LCD 20X4 UltraAVR.JPG


Video Tutorial

For those of you, who would like to watch instead of read we have made a video with all the gyan.


Downloads

Download the complete project folder from the below link: https://github.com/ExploreEmbedded/ATmega32_ExploreUltraAvrDevKit/archive/master.zip


Have a opinion, suggestion , question or feedback about the article let it out here!