Difference between revisions of "3 Make some noise with buzzer"
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+ | ====Code==== | ||
+ | <syntaxhighlight> | ||
+ | /* | ||
+ | Make some noise with buzzer | ||
+ | |||
+ | Plays a melody | ||
+ | |||
+ | circuit: | ||
+ | *Buzzer on digital pin 8 | ||
+ | |||
+ | */ | ||
+ | #include "pitches.h" | ||
+ | // notes in the melody: | ||
+ | int melody[] = { | ||
+ | NOTE_C4, NOTE_G3,NOTE_G3, NOTE_A3, NOTE_G3,0, NOTE_B3, NOTE_C4}; | ||
+ | // note durations: 4 = quarter note, 8 = eighth note, etc.: | ||
+ | int noteDurations[] = { | ||
+ | 4, 8, 8, 4,4,4,4,4 }; | ||
+ | void setup() { | ||
+ | // iterate over the notes of the melody: | ||
+ | for (int thisNote = 0; thisNote < 8; thisNote++) { | ||
+ | // to calculate the note duration, take one second | ||
+ | // divided by the note type. | ||
+ | //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc. | ||
+ | int noteDuration = 1000/noteDurations[thisNote]; | ||
+ | tone(8, melody[thisNote],noteDuration); | ||
+ | // to distinguish the notes, set a minimum time between them. | ||
+ | // the note's duration + 30% seems to work well: | ||
+ | int pauseBetweenNotes = noteDuration * 1.30; | ||
+ | delay(pauseBetweenNotes); | ||
+ | // stop the tone playing: | ||
+ | noTone(8); | ||
+ | } | ||
+ | } | ||
+ | void loop() { | ||
+ | // no need to repeat the melody. | ||
+ | } | ||
+ | |||
+ | |||
+ | </syntaxhighlight> |
Latest revision as of 16:42, 15 September 2014
Code
/* Make some noise with buzzer Plays a melody circuit: *Buzzer on digital pin 8 */ #include "pitches.h" // notes in the melody: int melody[] = { NOTE_C4, NOTE_G3,NOTE_G3, NOTE_A3, NOTE_G3,0, NOTE_B3, NOTE_C4}; // note durations: 4 = quarter note, 8 = eighth note, etc.: int noteDurations[] = { 4, 8, 8, 4,4,4,4,4 }; void setup() { // iterate over the notes of the melody: for (int thisNote = 0; thisNote < 8; thisNote++) { // to calculate the note duration, take one second // divided by the note type. //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc. int noteDuration = 1000/noteDurations[thisNote]; tone(8, melody[thisNote],noteDuration); // to distinguish the notes, set a minimum time between them. // the note's duration + 30% seems to work well: int pauseBetweenNotes = noteDuration * 1.30; delay(pauseBetweenNotes); // stop the tone playing: noTone(8); } } void loop() { // no need to repeat the melody. }