Difference between revisions of "1 Blink a LED"
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+ | Blinky, is your first experiment in the world of Arduino. Let's blink! We will connect a LED to pin 13 of Arduino and turn it ON/OFF every second. | ||
+ | ---- | ||
+ | [[User:Sandeep|Sandeep]] ([[User talk:Sandeep|talk]]) 16:13, 4 March 2016 (IST) | ||
+ | =Hook Up= | ||
+ | [[File:Aurduino Blink a LED.JPG|680px]] | ||
+ | |||
+ | =Code= | ||
+ | <syntaxhighlight> | ||
+ | /* | ||
+ | Blink a LED | ||
+ | Turns on an LED on for one second, then off for one second, repeatedly. | ||
+ | |||
+ | */ | ||
+ | |||
+ | // Pin 13 has an LED connected on most Arduino boards. | ||
+ | // give it a name: | ||
+ | int led = 13; | ||
+ | // the setup routine runs once when you press reset: | ||
+ | void setup() { | ||
+ | // initialize the digital pin as an output. | ||
+ | pinMode(led, OUTPUT); | ||
+ | } | ||
+ | // the loop routine runs over and over again forever: | ||
+ | void loop() { | ||
+ | digitalWrite(led, HIGH); // turn the LED on (HIGH is the voltage level) | ||
+ | delay(1000); // wait for a second | ||
+ | digitalWrite(led, LOW); // turn the LED off by making the voltage LOW | ||
+ | delay(1000); // wait for a second | ||
+ | } | ||
+ | |||
+ | </syntaxhighlight> |
Latest revision as of 16:13, 4 March 2016
Blinky, is your first experiment in the world of Arduino. Let's blink! We will connect a LED to pin 13 of Arduino and turn it ON/OFF every second.
Sandeep (talk) 16:13, 4 March 2016 (IST)
Hook Up
Code
/* Blink a LED Turns on an LED on for one second, then off for one second, repeatedly. */ // Pin 13 has an LED connected on most Arduino boards. // give it a name: int led = 13; // the setup routine runs once when you press reset: void setup() { // initialize the digital pin as an output. pinMode(led, OUTPUT); } // the loop routine runs over and over again forever: void loop() { digitalWrite(led, HIGH); // turn the LED on (HIGH is the voltage level) delay(1000); // wait for a second digitalWrite(led, LOW); // turn the LED off by making the voltage LOW delay(1000); // wait for a second }